using System;
using System.Text;
using TMPro;
using UnityEngine;

public class SpeciesText : MonoBehaviour
{
    void OnEnable()
    {
        StringBuilder b = new StringBuilder();
        var text = GetComponent<TMP_Text>();
        foreach (var model in Aspects.Species)
        {
            if (b.Length > 0)
                b.Append(" | ");
            b.Append(model.DisplayName);
        }
        text.SetText(b);
    }
}
