using UnityEngine;

public class HintCanvasToggle : MonoBehaviour
{
    [SerializeField] CanvasGroup _canvasGroup;

    void OnValidate() => _canvasGroup = GetComponent<CanvasGroup>();

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.H))
            _canvasGroup.alpha = _canvasGroup.alpha < 1 ? 1f : 0;
    }
}