using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TMPro;
using UnityEngine;

public class NextFightersPanel : MonoBehaviour
{
    [SerializeField] BattleManager _battleManager;

    [SerializeField] TMP_Text _nextFightersText;

    [SerializeField] TMP_Text _remainingCountText;

    // Update is called once per frame
    void Update()
    {
        StringBuilder b = new StringBuilder();
        foreach (var battler in _battleManager.GetNextBattlers())
        {
            b.AppendLine(battler);
        }

        _nextFightersText.SetText(b);

        _remainingCountText.SetText(_battleManager.PlayerCount.ToString());
    }
}