using System;
using UnityEngine;

public class BattleCanvas : MonoBehaviour
{
    [SerializeField] BattlerPanel _leftPanel, _rightPanel;
    [SerializeField] BattleArena _battleArena;
    Battler _left, _right;

    void Awake()
    {
        _left = _battleArena.LeftBattler;
        _right = _battleArena.RightBattler;
        
        _leftPanel.Bind(_left,  _right, _battleArena);
        _rightPanel.Bind(_right,  _left, _battleArena);
    }

    void Update()
    {
        if (_battleArena.isActiveAndEnabled == false)
            gameObject.SetActive(false);
    }
}