using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "Battle Settings")]
public class BattleSettings : ScriptableObject
{
    
    public float DelayBetweenAttackAndHitImpact = 0.35f;
    public int MaxHealth = 100;
    public int RegenInCombat = 1;
    public int RegenOutOfCombat = 10;
    public int NormalDamage = 10;
    public int CriticalDamage = 30;
    public int CriticalRoll = 90;
    public bool RandomizeOrderEntry;

    public bool GetYoutubePlayers = true;

    public APlayerList TestPlayers;
    
    public List<ParticleSystem> HitParticles;
    public List<ParticleSystem> DeathParticles;
    public float DeadBodyRemainsDuration = 2f;
    public List<string> DeathMessages;
    public float DelayBetweenRounds = 1.5f;
}