using UnityEngine;

public class MoveForward : MonoBehaviour
{
    [SerializeField] float _speed = 1f;
    [SerializeField] float _turnSpeed = 1f;

    void FixedUpdate()
    {
        transform.Translate(Vector3.forward * _speed * Time.deltaTime);
        transform.Rotate(0f, _turnSpeed * Time.deltaTime, 0f);
    }
}